> It seems like one object doesn't throw a shadow on
> another object - why not?
shadowing generally comes from
the renderer doing ray-tracing...
as an old PoV-Ray hacker I can attest that
this takes forever to paint each frame ;^}
there are a number of approaches to
fooling the user's eye/brain into perceiving
shadowing where there really isn't any...
for example
a number of games pre-build the shadowing
into the game's texture maps
because they know ahead of time
that the possible/probable user viewpoints
are constrained
there are of course a number of approaches...
take a look at the bookshelves within:
http://ariadne.iz.net/~jeffs/vrmLab/
or within the multi-user version of the same scene at:
http://ariadne.iz.net/~jeffs/vnet/
jeffs at the vrmLab
--
Jeff Sonstein, MA http://ariadne.iz.net/
http://ariadne.iz.net/~jeffs/jeffs.asc
==========================================
there are no bugs
there are just undocumented features
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/