Currently, Java 3D only takes advantage of 3D texture mapping on
Solaris systems.  On win32, the OpenGL version of the Java 3D dll is
compiled with the Microsoft OpenGL header files, which do not define
the 3D texture mapping extension.  We will look into ways to provide
support in a subesequent version.  Depending on what Microsoft does, we
may or may not be able to take advantage of OpenGL 1.2 (which includes
3D texture mapping) or 3D texture mapping extensions in 1.1.  Other
alternatives include emulating 3D texture mapping by using 2D texture
mapping slices.  We will explore this for our next version of Java 3D
(J3D 1.2).

-- 
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Wed, 20 Jan 1999 18:05:44 +0100
>From: Stefan Pieper <[EMAIL PROTECTED]>
>To: Java3d Mailing List <[EMAIL PROTECTED]>
>Subject: [java3d] 3D texture mapping
>
>Hi,
>
>In the mail archive I discovered an article posted by Doug Gehringer
>that includes an example for 3d texture mapping. In a remark to that
>Kevin Rushforth pointed out that only systems with the appropriate
>OpenGL texture extensions can run this example. Which systems
>(hardware/software) precisely are these? I tried it on a HP Kayak fx6
>and did not succeed.
>
>Stefan.
>________________________________________________________________
>Stefan Pieper         GMD FIT.MMK, D-53754 St. Augustin, Germany
>                                       Fon: +49 (0)2241 14 2829
>eMail: [EMAIL PROTECTED]            Fax: +49 (0)2241 14 2065
>=====================================================================
>To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
>Java 3D Home Page: http://java.sun.com/products/java-media/3D/
>
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to