To answer my own question, turned out that I needed to give the size when
calling Texture2D constructor.  The java3d guide (tutorial) was not doing
this so I assumed that TextureLoader was taking care of the size.

-Tachio

On Thu, 21 Jan 1999, Tachio Terauchi wrote:

> Hi,
> 
> I'm having trouble applying a texture to a QuadArray object.  Basically,
> what happens is that textures do get mapped to the object but in a very
> distorted way.  I'm loading a 256x256 texture and applying it to a flat
> rectangular surface.  I am wondering if I did something wrong while
> setting up the texture coordinates.
> 
> -Tachio
> 
> 
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