I have problems with objects escaping out of view. The bounds are set
by:
BoundingSphere bounds =
new BoundingSphere(new Point3d(), Double.MAX_VALUE);
Then, I have a few lines of code that should place an object to the
center of the screen. I guess that works OK but sometimes I can't see
the object until I zoom in (or out). By that, it comes out of some
invisible space. While zooming I can see more and more of it.
How should I set the bounds (or maybe something else) to avoid this and
be able to see the object everywhere, not only when it comes into some
bounds?
I hope someone can help me out of what I desribed.
thanks,
Jure
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