Hello,
I have a (existencial) problem  with transparency and texture. It works, but
I have to set a transparency attribute and this is a problem because then my
object is drawn without writing in the z-buffer (the classical second pass
for 
transparent object). SO, if I have more than one object with transparent
texture, they will be drawn without writing the z-buffer: the last drawn
object will be ALWAYS drawn in front of the other transparent objects. And
this is not the expected result.

I would appreciate any help.

Thanks in advance.
renaud

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