Hi,
    my aim is to insert an object (a line or a cylinder) in the virtual
universe by clicking on the surface of another object. The inserting
object  must be placed perpendicularly to the surface of  the picked
one. Can you tell me how can I retrive the transform (Transform3D) of
the perpendicular (normal) direction.
--
Saluti, Balza

Visita la Martilla's home page a: http://members.tripod.com/~Martilla



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