Hi,
my aim is to insert an object (a line or a cylinder) in the virtual
universe by clicking on the surface of another object. The inserting
object must be placed perpendicularly to the surface of the picked
one. Can you tell me how can I retrive the transform (Transform3D) of
the perpendicular (normal) direction.
--
Saluti, Balza
Visita la Martilla's home page a: http://members.tripod.com/~Martilla
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