I'm using View.getUserHeadToVworld() to get the transform describing the eye position/orientation in the virtual world. As I move the view platform around in the virtual world all seems fine except for one annoying problem. The eye position ALWAYS reflects the position of the display canvas relative to the display screen (but not in pixels). After puzzling over the view model docs for quite a while now, reading the FAQ and the bug list, and twiddling all the policy choices that I thought might even remotely have something to do with this I still can't figure out why there is this lateral offset in the eye position. Using all the defaults for View and PhysicalBody/Environment my guess is that the eye position should be relative to the canvas, and NOT the screen. The policy that I think should have control over this is View.setWindowEyepointPolicy() [Am I hot or cold?], and I've tried all three possibilities (relative to FOV, SCREEN, and WINDOW). Another candidate is PhysicalEnvironment.setCoexistenceCenterInPworldPolicy(), but NOMINAL_HEAD is not implemented, only NOMINAL_SCREEN. Is this a bug, or am I just overlooking something? BTW: Could the list manager comment on what is happening with the digest form of the list. Today I started getting a month's backlog of list traffic. --jon ____________________ Peculiar Technologies ____________________ Jon Barrilleaux 3800 Lake Shore Ave. Purveyors of [EMAIL PROTECTED] Oakland, CA 94610 Alternate Reality 510.444.4370 voc Augmented Simulation 510.444.0231 fax www.augsim.com and 3D Solutions ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/