Hi,
 I am trying to overlay some graphics on a Canvas3D. What is the best
way to go about this? I'm am currently doing my drawing in the postSwap method
using a call to canvas.getGraphics(). This has serveral drawbacks, but mainly
there is a lot of flicker. (I've tried drawing into a off screen image, but
this is quite slow.) Is there anyway to draw directly into the rendering buffer
in the postRender() method. Also, is it possible to get info. from the
Z-buffer?

Cheers,

Jon Beniston.


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