Hello, I am doing a simple JAVA 3D raytracer. The raytracer work fine but now, I need to implement texture mapping. The problem: - I have a collide polygon (triangle or quad) with his vertex, normals and texture coordinates for each vertex. - I have collision point on this polygon with his normal vector. - I have a rectangular texture with arbitrary dimensions. - I need to calculate the surface color at the collision point. Is there a simple way to solve this problem? Thanks. __________________________________ David Gagnon Adrenaline Software, Inc. http://www.adrenaline.ca ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/