> >The problem is the Sphere constructor you are using generates normals >for the geometry data and the default Appearance object supplied by the >Sphere primitive enables lighting. This means you will not see anything >unless you add lights to the scene. Thanks Dan, I had 'accidentally' avoided the appearance/lighting issue, as when I changed the scenegraph(in previous mail) I decided to code appearances and pass them to the Sphere(); constructors before I compiled and ran with the new graph :) !! >As you have discovered, all interpolators work in their own local >coordinate system. You might want to look into using a >PositionPathInterpolator. ... I was just about to do that :) At the moment my orbiting spheres are fixed at rigid distances apart from each other. I was going to make rotinterpolators for each, OR find some way of generating Paths :) FunFunFun, Matthew warren. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
