>
>The problem is the Sphere constructor you are using generates normals
>for the geometry data and the default Appearance object supplied by 
the
>Sphere primitive enables lighting.  This means you will not see 
anything
>unless you add lights to the scene.


Thanks Dan,

I had 'accidentally' avoided the appearance/lighting issue, as when I 
changed the scenegraph(in previous mail) I decided to code 
appearances and pass them to the Sphere(); constructors before I 
compiled and ran with the new graph :)  !!



>As you have discovered, all interpolators work in their own local
>coordinate system.  You might want to look into using a
>PositionPathInterpolator.


... I was just about to do that :)  At the moment my orbiting spheres 
are fixed at rigid distances apart from each other. I was going to 
make rotinterpolators for each, OR find some way of generating 
Paths :)

FunFunFun,

Matthew warren.




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