Paul,

Our benchmarking applet is available (with results and sources) here:
http://www.tornadolabs.com/java/java3ddocs.html

It is pretty rough and ready - but it does override the methods in Canvas3D
that you probably need.

Let me know if you need further guidance.

Daniel Selman
Tornado Labs Ltd.

Email:   [EMAIL PROTECTED]
Web:     www.tornadolabs.com
Phone:   +44 (0131) 343 2513
Fax:     +44 07070 800 483



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Wagner
Sent: 17 March 1999 20:33
To: [EMAIL PROTECTED]
Subject: [java3d] Benchmark


Hi all,

I'm not very adept at the more esoteric areas of java programming, so I
hope one (or more) of you can help me with a serious brick wall I've hit.

I'm writing a 3D benchmark app/applet for testing 3D performance.  What I
want to do is build up a display list of triangles, collect the time data
when the VM begins and stops rendering, and then calculate and display the
difference as a frame rate or tris per second rate.

Problem is this... I don't know how to collect the timing data once the VM
starts doing it's thing-(to begin timing immediately before rendering and
stop timing upon completion of rendering).  I assume I need to put some
special methods in my code to wake it up to execute the time collections
and calculations _after_ the app has begun running.  Thing is, I'm not sure
how.

If anyone has a good example of this kind of thing, or knows some resources
that might shed some light on my dilemma, I'd be ever so grateful to hear
from you.

Much thanks,
Paul Wagner
3D Pipeline Co.
[EMAIL PROTECTED]

=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/


=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to