hi!,
 
We are doing some cricket stadium/game simulations using java 3d and
have been facing a lot of problems .ANy help would be greatly
appreciated:)

some of the points are..
1) Can J3D really !!?!?! manage high texture content .Or is it to do
with the large number of points.on and average each of our geometry has
around 300 points and we hvae around 20 such objects. For example
we texture map a lot of grass tiles (3kb jpeg) .It makes the camera 
animations very slow. We have put position Interpolators on the
transform group fr the view platform.It misses a lot of frames.Is there
any way out?

2)Could u tell me where I can get something on HErmite box thing to do
the crowd as one polygon. We have been again texture mapping it and it
makes it very slow. we havent even put players yet .

3) Is there a way whereby I can scale down everything and then stretch
them to fit screen.Something like a tradeoff between resolution and
speed.

4) well to top it all, can we keep a certain object static and move the
rest .sorry not object , but the image.Like i want to move someone over 
a surface . I dont want the whole surface to be drawn every frame of the
movement.?!?!

Thats all for today:) , I ll keep pestering u:)

Thanks,
Anurag
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