Hi B�n�dicte,
Here's something about these from the Java3D guide.
AmbientColor
This parameter specifies this material's ambient color, that is, how much
ambient light is reflected by the material's surface.
EmissiveColor
This parameter specifies the color of light, if any, that the material
emits. This color is added to the color produced by applying the lighting
equation.
DiffuseColor
This parameter specifies the color of the material when illuminated by a
light source. In addition to the diffuse color (red, green, and blue), the
alpha value is used to specify transparency such that transparency = (1 -
alpha).
SpecularColor
This parameter specifies the specular highlight color of the material.
Shininess
This parameter specifies a material specular scattering exponent, or
shininess. It takes a floating-point number in the range [1.0, 128.0], with
1.0 being not shiny and 128.0 being very shiny.
Rajesh Gupta
----- Original Message -----
From: B�n�dicte DESCLEFS <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 21, 1999 6:53 PM
Subject: [java3d] Material node's different types of colours
Hello,
do you know where I can find information about the different types of
colours in a Material node ?
(I would like to find definitions for : ambiant colour, emissive colour,
diffuse colour and specular colour).
Thanks a lot,
B�n�dicte
--
B�n�dicte DESCLEFS tel: +33 (0) 1 44 27 75 12
mailto:[EMAIL PROTECTED] fax: +33 (0) 1 44 27 74 95
http://www-rp.lip6.fr/~desclefs
Universite Pierre et Marie Curie
Laboratoire LIP6-CNRS, Capitaine Scott C667
4, Place Jussieu
Paris Cedex 05
France
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/