I realized that the Z-Buffer stores the depth of a rendered pixel. When rendering multi-resolutional Locales (solar-system and satellite), the Z-Buffer runs into precision problems. Can anybody tell me: - what floating point type is used for Z-Buffer or how can it be modified? I think it depends a lot on the graphics card as well?! - why should the front-to-back clip distance ratio be below 100 or at least less than 3000? How did they come up with these numbers? (Java 3D spec, page 223) Thanks heaps, Thomas ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
