All this talk about an offscreen rendering space...  The problem I see
is that Java3D is optimized using OpenGL hardware (for the OGL ver). 
This means that Java3D sends the minimal information to the hardware
and lets the hardware handle the rendering.  If you're running in
software emulation mode than maybe you could do it, but isn't OpenGL
what this whole shebang is all about?  Using the hardware so that the
processor doesn't have to choke on all the rendering, much less all the
Java Bytecodes to TELL it to do the rendering?  Well, there's my 1.5
cents worth.  Let me know if and how I'm wrong.  Thanks!

--- chagenau <[EMAIL PROTECTED]> wrote:
> Yes, that's the point.
> 
> Pontus Jakobsson wrote:
> 
> > When we are discussing the possibilities of having Java3D to render
> on
> > offscreen surfaces, why not consider having Java3D render to an
> offscreen surface with
> > a custom format. For example Java3D could render an image 5000*5000
> pixels, that would
> > be very useful for printing and creation of high quallity pictures.
> >
> > regards
> > Pontus Jakobsson
> > Enator Telub AB
> >
> > -----Original Message-----
> > From:   Tim Darby [SMTP:[EMAIL PROTECTED]]
> > Sent:   den 20 maj 1999 12:09
> > To:     Java 3D Interest Mailing List
> > Subject:        RE: [java3d] Off-screen rendering
> >
> > I also could do with either some offscreen or direct to
> bufferedImage
> > rendering - printed output looks
> > pretty cruddy without it.
> >
> > Tim Darby - Accunet Ltd.
> >
> >
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> 
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===
Matthew Carpenter
BACS, CNI, CNE, CNA
[EMAIL PROTECTED]
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