This is Java3D 1.1.1 OpenGL on a graphics card called S3 ViRGE
I'm rendering (without lighting or appearance attributes, just geometry color)
a triangle strip array that is basically an undulating surface.
I am always seeing many rectangular holes in the rendered object, which
are not there in the triangle strip array model. Altogether, about 1/10 of the
surface is holes. I say holes because one can see through them to the next
undulation of the surface. The holes are kind of randomly and fairly evenly
distributed across the surface, but there appears to be a linearity to their
arrangement
as though the holes are occurring here and there along each strip..
The rest of the surface is rendered in its geometry-specified color.
Very weird.
Anyone seen anything like this?
The rest of the surface is rendered in its geometry-specified color.
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