Apologies for this being an elementary question - I'm relatively new to
programming & even newer to Java3D.

Why do simple scene graph drawings show the Behaviour Node as a child of a
BranchGroup Node, yet code it as a child of the TransformGroup Node?  Eg -
in the "HelloUniverse" examples I would have expected to see
objRoot.addChild(rotator), not objTrans.addChild(rotator).  Am I missing
something basic?

Thanks
Tim Eavery.

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