Hi,
I had this bug too. If you put your viewplatform under
the surface of your TriangleStripArray, you should see
the face the your holes and holes in place of the face
you were seeing. You may change the polygonattributes
of the appearance of your Shape(and create it if you
don't have one yet).
May be not the right solution, but I can't see
anything else.
good luck,

===
David.
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