Just applying the mouse behaviors to the viewplatform transform doesn't
really do the job. Everything is backward, and after rotating the view a
move which should be forward actually moves the view along one of the world
axes.
I'm hoping someone (SUN ?) can write a class similar to the SimpleUniverse
class which includes the correct mouse behaviors and transform processing to
make everything work correctly and post it to the group, eventually to be
included in the next release. Perhaps it should be called
NavigationUniverse.class?
Just a few thoughts.............
> -----Original Message-----
> From: David HALLE [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, June 28, 1999 8:25 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Move around a scene
>
> Try to use the MouseBehavior class to manage mouse
> event.
> Generally speaking, the transformation must be applied
> to the transformgroup of your viewplatform to move
> this one around your scene.
> yours,
>
> --- [EMAIL PROTECTED] wrote:
> > Hello
> >
> > I have a scene.
> > I try to move around it like my screen was a camera.
> > I want to move the mouse
> > and move me around my scene.
> >
> > Anybody know how can i do this?
> >
> > Thanks in advance for any help
> >
> > Oscar Saez
> >
> >
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> ===
> David.
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