The Canvas3D starts threads privately, one for sounds, one for event handling, one for
rendering, etc. I don't know how many exactly right now, but it wouldn't be hard to
find
out... The threads aren't publicized either, you can't get a reference to them. Nor
are they
documented, I beleive, I could be wrong there, I just haven't seen it anywhere in the
docs that
I've looked at...
"Casteel, Don" wrote:
> Can someone explain how threads work diferently in Java3D?
> How does J3D keep everything working without requiring a thread to be
> implemented, and how can I implement new threads without messing up what's
> already working?
>
> Don Casteel
>
> Manufacturing Engineer
> TEXTRON Automotive Company -- Athens Operations
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--
Shaun Johansen
Software Developer
Novafex Software Limited
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