Hi Alita,

you have 2 ways to solve your problem. first way would be to create a
separate TransformGroup for each object. Registrate a new behavior for each
object.
Another way would be to write some kind of Pickbehavior. It has to pick the
object under your mouse pointer. Now transform the object you have picked
into into its parent node, apply the transformation and transform it back.
That will need only one behavior.

Gernot Veith
[EMAIL PROTECTED]
http://www.janet.de


> -----Original Message-----
> From: Vincent Laliberte [mailto:[EMAIL PROTECTED]]
> Sent: Monday, July 05, 1999 5:54 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] many behavior
>
>
> Hi Alita,
>
>         If you want differents behavior on differents object,
> you must create
> differents branchgroup or transform group with differents
> behavior and add
> your object to these.
>
> I hope that will help you.
>
> Vincent
>
>
> At 19:17 29/06/99 +0200, you wrote:
> >"prove"
> >Hi....
> >
> >I am creating a scene that contains some objects. And then I want to
> >create different behavior for each object that is
> independent. It means
> >that  each time  I  move an object , it won't move  the others.
> >I have implemeted the bounding leaf and bound, but I could
> not get the
> >mechanisme.
> >
> >What must I do ?
> >
> >Thank's
> >Alita
> >
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>
> _____________________________
> Vincent Lalibert�
> �tudiant en G�nie Informatique
> Universit� Laval
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> ICQ: 4392769
>
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