Hello....
I was wondering if anyone knows how to do bump-mapping with Java3D....
I've tried the Texture3D example Doug Gehringer posted some time ago, but the only thing I get are two white, intersecting quads....
What I need to do is have an image as the texture map, and then do the bump map according to the luminance of the pixels from the image ((r+g+b)/3), basic height-fields.....
Some code would help as well.....
 
Thanks,
Damir.
 
 
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Damir P. Vamoser
Unversity of Bridgeport
Computer Science Dept.
 
60 Lafayette St. apt 803
Bridgeport, CT06604
USA
 
Phone: (203) 576-3454
Fax: :-) (good one)
E-mail: figure it out
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