Well , I am working too on this kind of stuff ( 3d Delaunay triangulation - 3d Voronoi tesselation ) for my Diploma Thesis and I found the fastest ( as I know ) algorithm that implements generally N-d convex hull computations needed by Voronoi or Delaunay . This is the qhull algorithm  with source code available ; the bad thing ( for you ) is that the code is written in C and is ported for UNIX environments ( the last one is not a real problem ) . Maybe you should import native
C code in your java program - I thing that this is a possible solution .
 
Thanks , Dio .
 
----- Original Message -----
From: Trent, Andrew R <[EMAIL PROTECTED]>
Sent: Friday, July 23, 1999 8:22 PM
Subject: [JAVA3D] 3d Voronoi creation...

>         Does anyone know of any public java source code for partitioning a
> 3-space into Voronoi cells?  Are there any java3D tools that would simplify this
> process?  This is unfortunately both important to my project and out of my
> league mathematically, so any help will be greatly appreciated.
>
> Thanks,
> Andy
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

Reply via email to