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Well , I am working too on this kind of
stuff ( 3d Delaunay triangulation - 3d Voronoi tesselation ) for my Diploma
Thesis and I found the fastest ( as I know ) algorithm that implements generally
N-d convex hull computations needed by Voronoi or Delaunay . This is the qhull algorithm with
source code available ; the bad thing ( for you ) is that the code is written in
C and is ported for UNIX environments ( the last one is not a real problem ) .
Maybe you should import native
C code in your java program - I thing that this is a possible
solution .
Thanks , Dio .
----- Original Message -----
From: Trent, Andrew R <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 23, 1999 8:22 PM
Subject: [JAVA3D] 3d Voronoi creation... > 3-space into Voronoi cells? Are there any java3D tools that would simplify this > process? This is unfortunately both important to my project and out of my > league mathematically, so any help will be greatly appreciated. > > Thanks, > Andy > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > |
- [JAVA3D] 3d Voronoi creation... Trent, Andrew R
- Re: [JAVA3D] 3d Voronoi creation... Kehagias Dionisis
- Re: [JAVA3D] 3d Voronoi creation... Marc Alexa
- [JAVA3D] Problems with lookAt (with code) Andrew n marshall
- Re: [JAVA3D] 3d Voronoi creation... Yadav Khanal
- Re: [JAVA3D] 3d Voronoi creation... Trent, Andrew R
