/*
* Written By Scott Decker
* Battelle Memorial Institute
* Free to distribute, just give me credit
* for use in Bump Maping a scene
*
*
* All you have to do, is give the DNoise function your normal, and it will give you back a
* perturbed normal
*/ 


import javax.vecmath.*;
import java.util.*;
import java.io.*;


public class Noise 
{
        //this class creates a noise function
        int MINX = -1000000;
        int MINY = MINX;
        int MINZ = MINX;

        private double SCURVE(double a)
        {
                 return ((a)*(a)*(3.0-2.0*(a)));
        }
	
        double REALSCALE = ( 2.0 / 65536.0 );
        double NREALSCALE = ( 2.0 / 4096.0 );
	
        private int Hash3d(int a, int b, int c)
        {
                return hashTable[hashTable[hashTable[(a) & 0xfff] ^ ((b) & 0xfff)] ^ ((c) & 0xfff)];
        }
	
        //private double Hash(int a, int b, int c)
        //{
        //      return (xtab[(xtab[(xtab[(a) & 0xff] ^ (b)) & 0xff] ^ (c)) & 0xff] & 0xff);
        //}
	
        private double INCRSUM(int m, double s, double x, double y, double z)
        {
                return  ((s)*(RTable[m]*0.5 + RTable[m+1]*(x) + RTable[m+2]*(y) + RTable[m+3]*(z)));
        }

        int MAXSIZE = 267;
	

        double[] RTable = new double[MAXSIZE];
        short[] hashTable;
        /*
        short xtab[] =
        {
                0x0000, 0xc0c1, 0xc181, 0x0140, 0xc301, 0x03c0, 0x0280, 0xc241,
                0xc601, 0x06c0, 0x0780, 0xc741, 0x0500, 0xc5c1, 0xc481, 0x0440,
                0xcc01, 0x0cc0, 0x0d80, 0xcd41, 0x0f00, 0xcfc1, 0xce81, 0x0e40,
                0x0a00, 0xcac1, 0xcb81, 0x0b40, 0xc901, 0x09c0, 0x0880, 0xc841,
                0xd801, 0x18c0, 0x1980, 0xd941, 0x1b00, 0xdbc1, 0xda81, 0x1a40,
                0x1e00, 0xdec1, 0xdf81, 0x1f40, 0xdd01, 0x1dc0, 0x1c80, 0xdc41,
                0x1400, 0xd4c1, 0xd581, 0x1540, 0xd701, 0x17c0, 0x1680, 0xd641,
                0xd201, 0x12c0, 0x1380, 0xd341, 0x1100, 0xd1c1, 0xd081, 0x1040,
                0xf001, 0x30c0, 0x3180, 0xf141, 0x3300, 0xf3c1, 0xf281, 0x3240,
                0x3600, 0xf6c1, 0xf781, 0x3740, 0xf501, 0x35c0, 0x3480, 0xf441,
                0x3c00, 0xfcc1, 0xfd81, 0x3d40, 0xff01, 0x3fc0, 0x3e80, 0xfe41,
                0xfa01, 0x3ac0, 0x3b80, 0xfb41, 0x3900, 0xf9c1, 0xf881, 0x3840,
                0x2800, 0xe8c1, 0xe981, 0x2940, 0xeb01, 0x2bc0, 0x2a80, 0xea41,
                0xee01, 0x2ec0, 0x2f80, 0xef41, 0x2d00, 0xedc1, 0xec81, 0x2c40,
                0xe401, 0x24c0, 0x2580, 0xe541, 0x2700, 0xe7c1, 0xe681, 0x2640,
                0x2200, 0xe2c1, 0xe381, 0x2340, 0xe101, 0x21c0, 0x2080, 0xe041,
                0xa001, 0x60c0, 0x6180, 0xa141, 0x6300, 0xa3c1, 0xa281, 0x6240,
                0x6600, 0xa6c1, 0xa781, 0x6740, 0xa501, 0x65c0, 0x6480, 0xa441,
                0x6c00, 0xacc1, 0xad81, 0x6d40, 0xaf01, 0x6fc0, 0x6e80, 0xae41,
                0xaa01, 0x6ac0, 0x6b80, 0xab41, 0x6900, 0xa9c1, 0xa881, 0x6840,
                0x7800, 0xb8c1, 0xb981, 0x7940, 0xbb01, 0x7bc0, 0x7a80, 0xba41,
                0xbe01, 0x7ec0, 0x7f80, 0xbf41, 0x7d00, 0xbdc1, 0xbc81, 0x7c40,
                0xb401, 0x74c0, 0x7580, 0xb541, 0x7700, 0xb7c1, 0xb681, 0x7640,
                0x7200, 0xb2c1, 0xb381, 0x7340, 0xb101, 0x71c0, 0x7080, 0xb041,
                0x5000, 0x90c1, 0x9181, 0x5140, 0x9301, 0x53c0, 0x5280, 0x9241,
                0x9601, 0x56c0, 0x5780, 0x9741, 0x5500, 0x95c1, 0x9481, 0x5440,
                0x9c01, 0x5cc0, 0x5d80, 0x9d41, 0x5f00, 0x9fc1, 0x9e81, 0x5e40,
                0x5a00, 0x9ac1, 0x9b81, 0x5b40, 0x9901, 0x59c0, 0x5880, 0x9841,
                0x8801, 0x48c0, 0x4980, 0x8941, 0x4b00, 0x8bc1, 0x8a81, 0x4a40,
                0x4e00, 0x8ec1, 0x8f81, 0x4f40, 0x8d01, 0x4dc0, 0x4c80, 0x8c41,
                0x4400, 0x84c1, 0x8581, 0x4540, 0x8701, 0x47c0, 0x4680, 0x8641,
                0x8201, 0x42c0, 0x4380, 0x8341, 0x4100, 0x81c1, 0x8081, 0x4040
        };*/
	
        Random randomfunc = new Random(1);
	

        public void load(String dllname)
        {
                try
                {
                        System.loadLibrary(dllname);
                }
                catch(Exception e)
                {
                        System.out.println("could not load library");
                        System.out.println(e.getMessage());
                }
        }

        //public short getXTab(short shin)
        //{
        //      return xtab[shin];
        //}
	
        public native int doCRC(double x, double y, double z);
	
        public void InitTextureTable()
        {
                int i, j;
                short temp;
                double auxvar;

        	
                hashTable = new short[4096];
                //(int *) malloc(4096*sizeof(int int));
        	
                for (i = 0; i < 4096; i++)
                        hashTable[i] = (short)i;
                for (i = 4095; i > 0; i--) 
                {
                        j = (int)(randomfunc.nextDouble() * 4096);
                        temp = hashTable[i];
                        hashTable[i] = hashTable[j];
                        hashTable[j] = temp;
                }
        }
	
        public void NoiseInit()
        {
                int i;
                Vector3d rp = new Vector3d();

                InitTextureTable();

                for (i = 0; i < MAXSIZE; i++)
                {
                        rp.set((double)i,(double)i,(double)i);
                        RTable[i] = R(rp)*REALSCALE - 1.0;
                }
        }
	
	
        	
	
	
        protected int R(Vector3d v)
        {
                v.scale(.12345);
        	
                //we now need to convert the three doubles to a char array
                //char[] buf;
                //buf = toChar(v);
        	
                //byte[] buf = doChar(v);
        	
                int val;
                val = doCRC(v.x,v.y,v.z);
                if (val == -1)
                        System.out.println("val was -1");
                return val;
                //return Crc16(buf);
        }
	
        /*protected int Crc16(char[] buf)
        {
                int crc = 0;
                int count = buf.length;
                int i = 0;
                char bufchar = ' ';
        	
                while (count > 1)
                {
                        count--;
                        try
                        {
                                bufchar = buf[i++];
                        }
                        catch(ArrayIndexOutOfBoundsException e)
                        {
                                System.out.println("caught on buf array");
                        }
                        try
                        {
                                //System.out.println("bufchar:" + bufchar);
                                //System.out.println("crc:" + crc);
                                //System.out.println("crc^:" + (crc ^ bufchar));
                                crc = (crc >> 8) ^ xtab[crc ^ bufchar ];
                        }
                        catch(ArrayIndexOutOfBoundsException e)
                        {
                                System.out.println("bufchar:" + bufchar);
                                System.out.println("crc:" + crc);
                                System.out.println("crc^:" + (crc ^ bufchar));
                                System.exit(0);
                        }
                }
        	
                return crc;
        }*/
	
        /*
        * Robert Skinner's Perlin-style "Noise" function
        */
        public double Noise3(double[] point)
        {
                int     ix, iy, iz, jx, jy, jz;
                double          x, y, z;
                double  sx, sy, sz, tx, ty, tz;
                double  sum;
                int     m;


                /* ensures the values are positive. */
                x = point[0] - MINX; y = point[1] - MINY; z = point[2] - MINZ;

                /* its equivalent integer lattice point. */
                ix = (int)x; 
                iy = (int)y; 
                iz = (int)z;
        	
                jx = ix+1; 
                jy = iy + 1; 
                jz = iz + 1;

                sx = SCURVE(x - ix);
                sy = SCURVE(y - iy); 
                sz = SCURVE(z - iz);

                /* the complement values of sx,sy,sz */
                tx = 1.0 - sx; 
                ty = 1.0 - sy; 
                tz = 1.0 - sz;

                /*
                *  interpolate!
                */
                m = (int)(Hash3d( ix, iy, iz ) & 0xFF);
                sum = INCRSUM(m,(tx*ty*tz),(x-ix),(y-iy),(z-iz));

                m = (int)(Hash3d( jx, iy, iz ) & 0xFF);
                sum += INCRSUM(m,(sx*ty*tz),(x-jx),(y-iy),(z-iz));

                m = (int)(Hash3d( ix, jy, iz ) & 0xFF);
                sum += INCRSUM(m,(tx*sy*tz),(x-ix),(y-jy),(z-iz));

                m = (int)(Hash3d( jx, jy, iz ) & 0xFF);
                sum += INCRSUM(m,(sx*sy*tz),(x-jx),(y-jy),(z-iz));

                m = (int)(Hash3d( ix, iy, jz ) & 0xFF);
                sum += INCRSUM(m,(tx*ty*sz),(x-ix),(y-iy),(z-jz));

                m = (int)(Hash3d( jx, iy, jz ) & 0xFF);
                sum += INCRSUM(m,(sx*ty*sz),(x-jx),(y-iy),(z-jz));

                m = (int)(Hash3d( ix, jy, jz ) & 0xFF);
                sum += INCRSUM(m,(tx*sy*sz),(x-ix),(y-jy),(z-jz));

                m = (int)(Hash3d( jx, jy, jz ) & 0xFF);
                sum += INCRSUM(m,(sx*sy*sz),(x-jx),(y-jy),(z-jz));

                return sum;

        }

        /*
        * Vector-valued "Noise"
        */
        public void DNoise3(double[] point, double[] result)
        {
                int     ix, iy, iz, jx, jy, jz;
                double          x, y, z;
                double px, py, pz, s;
                double  sx, sy, sz, tx, ty, tz;
                int     m;

                /* ensures the values are positive. */
                x = point[0] - MINX; 
                y = point[1] - MINY; 
                z = point[2] - MINZ;

                /* its equivalent integer lattice point. */
                ix = (int)x; 
                iy = (int)y; 
                iz = (int)z;
        	
                jx = ix+1; 
                jy = iy + 1; 
                jz = iz + 1;

                sx = SCURVE(x - ix); 
                sy = SCURVE(y - iy); 
                sz = SCURVE(z - iz);

                /* the complement values of sx,sy,sz */
                tx = 1.0 - sx; 
                ty = 1.0 - sy; 
                tz = 1.0 - sz;

                /*
                *  interpolate!
                */
                m = (int)(Hash3d( ix, iy, iz ) & 0xFF);
                px = x-ix;  
                py = y-iy;  
                pz = z-iz;
                s = tx*ty*tz;
                result[0] = INCRSUM(m,s,px,py,pz);
                result[1] = INCRSUM(m+4,s,px,py,pz);
                result[2] = INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( jx, iy, iz ) & 0xFF);
                px = x-jx;
                s = sx*ty*tz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( jx, jy, iz ) & 0xFF);
                py = y-jy;
                s = sx*sy*tz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( ix, jy, iz ) & 0xFF);
                px = x-ix;
                s = tx*sy*tz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( ix, jy, jz ) & 0xFF);
                pz = z-jz;
                s = tx*sy*sz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( jx, jy, jz ) & 0xFF);
                px = x-jx;
                s = sx*sy*sz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( jx, iy, jz ) & 0xFF);
                py = y-iy;
                s = sx*ty*sz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);

                m = (int)(Hash3d( ix, iy, jz ) & 0xFF);
                px = x-ix;
                s = tx*ty*sz;
                result[0] += INCRSUM(m,s,px,py,pz);
                result[1] += INCRSUM(m+4,s,px,py,pz);
                result[2] += INCRSUM(m+8,s,px,py,pz);
        }
	
	
        public static void main(String args[])
        {
                //we shall test this noise function
                Noise noisy = new Noise();
                noisy.load("extNoise");
        	
                noisy.InitTextureTable();
                noisy.NoiseInit();
        	
                double xyz[] = new double[3];
                double newxyz[] = new double[3];
        	
                xyz[0] = -1.0;
                xyz[1] = -2.0;
                xyz[2] = -4.0;
        	
                double sum;
                noisy.DNoise3(xyz,newxyz);
        	
                System.out.println("xyz:" + xyz[0] + " " + xyz[1] + " " + xyz[2]);
                System.out.println("xyz:" + newxyz[0] + " " + newxyz[1] + " " + newxyz[2]);
                //System.out.println("sum:" + sum);
        	
        }
	
	
}//end of class Noise