Hi Gary, It looks like you found a bug in our code. The only workaround I can suggest is to try using WakeupOnActivation/Deactivation and use the scheduling bounds of the behavior as your collision bounds. I attached a modified HelloUniverse that does this. Doug Twilleager Java 3D Team > Mime-Version: 1.0 > Content-Transfer-Encoding: 7bit > Content-Description: Memo > Subject: [JAVA3D] WakeUpOnViewPlatformEntry only fires one time! > To: [EMAIL PROTECTED] > > Hello, > > I've seen no response to my question. Has anyone here gotten > WakeupOnViewPlatformEntry to work? > > Thanks, > -Gary > ---------------------- Forwarded by Gary Moss/arl on 07/28/99 12:15 PM > --------------------------- > > > "Gary S. Moss" <[EMAIL PROTECTED]> on 07/22/99 04:58:15 PM > To: [EMAIL PROTECTED] > cc: (bcc: Gary Moss/arl) > Subject: [JAVA3D] WakeUpOnViewPlatformEntry only fires one time! > > > Hello, > > I finally got around to messing with collision detection between my view > platform and scene. Everything works the first time the view platform > collides, I get a WakeupOnViewPlatformEntry and corresponding Exit when > appropriate. However subsequently I can never seem to get another Entry, > though Exit fires consistently. I vaguely remember reading about a similar > problem on this list, but don't recall whether it was a bug in J3d or operator > error. I am using JDK 1.2.2 and Java3d 1.1.2 OpenGl under WinNT 4.0 SP5. My > code follows (my apologies if tabs get farbled in translation): > > TIA, > -Gary > > -- > import java.util.*; > import javax.media.j3d.*; > > public class CollisionBehavior extends Behavior > { > private WakeupCondition criterion; > private Bounds bounds; > private boolean collided; > > public CollisionBehavior( Bounds bnds ) > { > super(); > this.bounds = bnds; > collided = false; > //System.err.println( "CollisonBehavior( " + bnds + " )" ); > } > > public void initialize() > { > WakeupCriterion[] allEvents = new WakeupCriterion[2]; > allEvents[0] = new WakeupOnViewPlatformEntry( bounds ); > allEvents[1] = new WakeupOnViewPlatformExit( bounds ); > criterion = new WakeupOr( allEvents ); > wakeupOn( criterion ); > } > > public void processStimulus( Enumeration criteria ) > { > WakeupCriterion wakeup; > > while( criteria.hasMoreElements() ) > { > wakeup = (WakeupCriterion) criteria.nextElement(); > > if( wakeup instanceof WakeupOnViewPlatformEntry ) > { > System.err.println( "Entered View Platform" ); > collided = true; > } > else > if( wakeup instanceof WakeupOnViewPlatformExit ) > { > System.err.println( "Exited View Platform" ); > collided = false; > } > } > wakeupOn( criterion ); > } > > public boolean IsCollided() > { > return collided; > } > } > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help".
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Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.event.*; import java.awt.GraphicsConfiguration; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.keyboard.*; import java.util.Enumeration; public class HelloUniverse extends Applet { public class CollisionBehavior extends Behavior { private WakeupCondition criterion; private Bounds bounds; private boolean collided; public CollisionBehavior( Bounds bnds ) { super(); this.bounds = bnds; collided = false; //System.err.println( "CollisonBehavior( " + bnds + " )" ); } public void initialize() { WakeupCriterion[] allEvents = new WakeupCriterion[2]; allEvents[0] = new WakeupOnActivation(); allEvents[1] = new WakeupOnDeactivation(); criterion = new WakeupOr( allEvents ); wakeupOn( criterion ); } public void processStimulus( Enumeration criteria ) { WakeupCriterion wakeup; while( criteria.hasMoreElements() ) { wakeup = (WakeupCriterion) criteria.nextElement(); if( wakeup instanceof WakeupOnActivation) { System.err.println( "Entered View Platform" ); collided = true; } else if( wakeup instanceof WakeupOnDeactivation ) { System.err.println( "Exited View Platform" ); collided = false; } } wakeupOn( criterion ); } public boolean IsCollided() { return collided; } } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public HelloUniverse() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().getViewPlatform().setActivationRadius(0.3f); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); BranchGroup b = new BranchGroup(); KeyNavigatorBehavior key = new KeyNavigatorBehavior(u.getViewingPlatform().getViewPlatformTransform()); key.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100000.0)); b.addChild(key); BoundingSphere bnd = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.5); CollisionBehavior coll = new CollisionBehavior(bnd); coll.setSchedulingBounds(bnd); b.addChild(coll); u.addBranchGraph(scene); u.addBranchGraph(b); } // // The following allows HelloUniverse to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new HelloUniverse(), 256, 256); } }