The 1.1.* implementation has a known problem that a single change to the
scene graph can cause 2-4 renders on a canvas. These are seperate frame
renders each time, so you would see 2-4 postSwap() calls. You should
not see 2-4 postSwap() calls for each frame.
Doug Twilleager
Java 3D Team
> MIME-Version: 1.0
> Subject: [JAVA3D] postSwap call rate
> To: [EMAIL PROTECTED]
>
> Hi,
> After fine tuning I discoverded that, apparently, the postSwap method is
> called 4 times for each rendered frame.
> Did somebody already notice that, or is it due to my configuration ?
> (WindowsNT + TNT2 + OpenGL Java3D)
> If these multiple calls are effective, does semone know why ?
>
> thank's in advance
>
> renaud
>
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