AFter rewinding the triangle strips to flip the normals the scene renders better. However it seems to viewing angle is to wide resulting a little bit of an inverse fish-eye effect. (I think in Java3D one would say that the "eyepoint" is to close to the "image plate".) I'm not sure if this is the problem though, just a guess. Still need help. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com
- [JAVA3D] view perspective problems Ouroborus -
- Re: [JAVA3D] view perspective problems Ouroborus -
- Re: [JAVA3D] view perspective problems Ouroborus -
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