Hi,

Is anyone able to explain the use of the s-, t- and r-plane in the
TexCoordGeneration Object?
How do this planes have to be defined?
For example I tried to let the TexCoordGeneration-object map a texture on a
large triangle. I saw that the texture is aligned with two sides of the
triangle and the texture is warped. How do i have to set the planes to avoid
this and map the texture not warped on the triangle? Are the first three
components of the plane-Vector4f's the plane normal? If yes, what is the
fourth component?

thanks in advance,

Chris Wewerka
 [EMAIL PROTECTED]

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