Hi, Is anyone able to explain the use of the s-, t- and r-plane in the TexCoordGeneration Object? How do this planes have to be defined? For example I tried to let the TexCoordGeneration-object map a texture on a large triangle. I saw that the texture is aligned with two sides of the triangle and the texture is warped. How do i have to set the planes to avoid this and map the texture not warped on the triangle? Are the first three components of the plane-Vector4f's the plane normal? If yes, what is the fourth component? thanks in advance, Chris Wewerka [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
