I am new to your efforts and so pointers are greatly appreciated. I have installed Java2, JAI, J3D, JMF, compiled, ran, browsed the examples and demos. Our application is to extract 3D models and changes from images, for example curved shapes in X-ray, MR images, polygonal buildings in huge satellite/aerial images. We would like to use JAI to enhance (sharpen) and display large images (25Kx25K) onto the window, and J3D to render 3D shapes with textures to this same window. I saw the followings are possible: 1. Put image into Background or Raster node in Java3D, but image can only be a BufferedImage I need the speed of large tile image and the image processing functionality in JAI to sharpen, high-pass filter, do step & peak edge detection on these background images. 2. Use GraphicsJAI to display large images onto a window area. Can I have Canvas3D sharing this same physical window? How and where do I control the order of rendering, drawing image first, then 3D objects, then 2D graphics & texts. 3. Canvas3D and CanvasJAI both extend Canvas, which extends AWT Component. I thought about having both of them attached to the same window area, and using them independently to display 3D and images, but then zooming and panning (not rotation) have to be synchronized. In case you have encountered and solved above scenario, I appreciate if you can send me code snipets to try out and build upon. Thanks. Van-Duc Nguyen [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
