I submitted this to the list a while back but it (and a couple other messages) never made it -- at least it never showed up in the digest version of the list. (BTW: Has anyone else had problems with messages not showing up? Or showing several days late?)...... Does anyone know of a relatively straightforward way to pick "through" the transparent part of a texture? I dug through the mail archives and from what I could see the simplest approach is to figure out the texture coordinate from the intersection and then, I guess, sample the texture image to see if that pixel is transparent. Any other suggestions? I haven't played with images very much. Is there some general way to tell if a pixel in an image is "transparent"? I have a suggestion for the next go round of Java 3D: Allow intersection determination based on texture transparency (or something similar, perhaps a texture "key" value or range of values). --jon ____________________ Peculiar Technologies ____________________ Jon Barrilleaux 3800 Lake Shore Ave. Purveyors of [EMAIL PROTECTED] Oakland, CA 94610 Alternate Reality 510.444.4370 voc Augmented Simulation 510.444.0231 fax www.augsim.com and 3D Solutions =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
