Hello, i'm writting a parser for 3DSMAX ASCII Export File format ( .ASE) and i hve a problem with the definitions of texturesCoords: As explained in J3d specs, Textures coordinates are an array of 3d or 2d points, where each point is the texture coordinate associated with each vertex of your geometry. Ok it's easy ;) In the ASE file format, each texture vertex is a 3d point which coresponds with each vertex of each face of your geometry ( or that's i believe because I havent any documents on this format, i've just readed some ASE files) If you dont see what I mean by " each vertex of each face of your geometry" consider a cube with a box projection method, you will see the texture image on each face of your cube, so a vertex ( wich is shared by multiple faces) will have multiple texture coordinates depending on which face you consider. the only solution i see is to split the geometry while there is a vertex which have multiple texture coords...But this not simple to implemement ;( I'm sure, I'm not the first who encounter this problem .So if someone has an idea or knows if ther is a similar method to describe texcoords in J3D, i'll be very happy:) sanx =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
