From: Daniel Selman [[EMAIL PROTECTED]]
Sent: 27 August 1999 01:06
To: Java3D
Subject: Text3D: FontExtrusions crash?
All,
Has anyone been able to use a FontExtrusion with a Text3D object? I have found that my
application crashes in OpenGL32.DLL if anything but the default FontExtrusion()
constructor is used. The default constructor merely creates text that is 0.2 unit
deep, has anyone succeeded in modifying this in any way?
The docs are scarce and I have not found any examples of using a awt.Shape to specify
a path for the extrusion. I tried CubicCurve, Line2D and Rectangle2D (all as simple
Monotonic).
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
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