Dan,
Thanks for the info. Quick follow up question: Is there any functionality built into
SimpleUniverse for the types of things that you describe? As far as I have been able
to make out both are simply BranchGroups somewhere under the root scenegraph node.
I think I understand the concept, it sounds akin to something like Battlezone (cough!)
where the guy running around would be the Avatar whilst the PlatformGeometry would be
the vehicle that he was currently in... Am I on the right lines? As I move between
different vehicles (ViewingPlatforms) I get different PlatformGeometry. I guess the
analogy breaks down with multiple players because it doesn't sound as if they would be
able to see other players vehicles, only their avatars.
Functionally speaking does SimpleUniverse support these things or are the BranchGroups
basically placeholders for application defined behavior (or future enhancements)?
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Dan Petersen
> Sent: 27 August 1999 17:20
> To: [EMAIL PROTECTED]
> Subject: Re: SimpleUniverse - Avatar geometry
>
>
> >
> > From: Daniel Selman [[EMAIL PROTECTED]]
> > Sent: 27 August 1999 01:06
> > To: Java3D
> > Subject: SimpleUniverse - Avatar geometry
> >
> > Does anyone know of there is any functional difference between:
> >
> > Viewer.setAvatar
> >
> > and
> >
> > ViewingPlatform.setPlatformGeometry
> >
> > in terms of attaching some geometry for the viewer of a 3D scene?
> >
> >
>
> Here is a description of how the SimpleUniverse program intends them
> to be used:
>
> The Viewer avatar represents the viewer in a world. In a multiuser
> application each person using the app would most likely have their
> own view. As the viewer moves to different ViewPlatform objects,
> the Viewer avatar moves with them. Most likely this geometry would be
> seen by other viewers but not be seen in the person's own view.
>
> The PlatformGeometry represents geometry visible on a particular
> ViewPlatform object. This geometry could represent something like
> a car dashboard. So when a viewer jumps onto this ViewPlatform the
> dashboard appears on their screen.
>
> Dan Petersen
> Java 3D Team
> Sun Microsystems
>
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