The only supported way of doing multiple scene graph changes in an atomic
manner is to do all of them in a single invocation of a Behavior.  All
changes made to the scene graph in a single processStimulus() call will
show up on the Canvas3D at the same time.

Alternate Z-Buffer techniques are not currently on our futures list.
Please send mail to [EMAIL PROTECTED] for any future feature
comments/suggestions.

Doug Twilleager
Java 3D Team


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> Subject: [JAVA3D] Scene graph "double buffering"
> To: [EMAIL PROTECTED]
>
> Hi!
>
> Is there a way of scene graph "double buffering", i.e. to apply
> a large amount of changes to a scene graph in one (atomic refering
> to frame updates) step?
>
> My tool uses projection techniques to display large bodies in
> the solar system (Z-Buffer resolution problem) and this involes
> a couple of changes to the scene graph (recalculation of lights,
> scaling and repositioning etc). Sometimes the render engine seems
> to generate a frame in between and the objects 'jump' or the lighting
> suddenly changes directions.
>
> BTW, are there any plans to support things like hierarchical Z-Buffers
> or Z-Buffer partitioning in a future Java3D release?
>
>
> Thanks, Thomas
>
> --
> -------------------------------------------------------------------
> Thomas Auinger  .  [EMAIL PROTECTED]  .  Tel 06151-979355
> Kranichsteiner Str. 93  .  64289 Darmstadt  .  www.postspiel.de
>
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