Hi all,

        I guess if SUN had played smart with the AudioDevice to allow audioFocus
(like mouse focus), then all the apps can coexists better.

Alvin

At 11:10 AM 9/2/99 -0700, Doug Twilleager wrote:
>Our sound engineer is out right now, but I can offer some info.  There
>is a known limitation that the AudioDevice does not get shared properly
>when multiple applications open it.  If Java 3D has not opened the
>AudioDevice - which is the default in SimpleUniverse, other sound API's
>should work fine.  If you think you have found a bug, please send a
>test case to [EMAIL PROTECTED] so we can look into it.
>
>Doug Twilleager
>Java 3D Team
>
>> X-Accept-Language: en
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>> Subject: [JAVA3D] Java3D sound: Java3D team, please comment on this!
>> To: [EMAIL PROTECTED]
>>
>> So, has anyone overcome the conflict of standard AudioDevice interface
>> with Java3D (the point was that u can't play anything via AudioDevice
>> when u run Java3D application)? This is very essencial question for me
>> and possibly for others out there as well. Java3D team, can AudioDevice
>> be used together with Java3D? Would it be possible in future releases?
>> Please, respond!
>>
>> vladimir
>>
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