This question is for the Java3D team and anyone who has tried using
Java3D across muliple machines.
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We are replacing our virtual reality system here at Full Sail, which
originally was comprized of SGI's.
We would like to replace it with a PC solution but have some question
about what problems we may encounter with Java3D.

Is there any outstanding reason why a Java3D system using "genlock"
techinques could not be developed?
That is, a large display, mulitple pipe/monitor multiple PC system,
where each PC renders a "channel" or independant view that MUST be
synced to other PC's doing the same.
A specific example would be a display system sometime like the one's SGI
has built in their "Reality Center" using 3 video projection units or
LCD units like Panoram Technologies makes.  Panoram has done it using
three HP's but with proprietary software/hardware set-ups.  It seems
fesible to do it with Java3D and a little networking, but I imagine
there may be some gotcha's in the timing and threading of a Java3D
render.

Has anyone out there even tried this?  Java team, do you see any
problems that could prevent this?  There has been some talk on the list
about frame timing issues and problems that may impact a project like
this.

Thank you for any help.


--
TTFN

__________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Instructor           3300 University BLVD
Virtual Reality             Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
__________________________________________________________

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