This question is for the Java3D team and anyone who has tried using Java3D across muliple machines. ----- We are replacing our virtual reality system here at Full Sail, which originally was comprized of SGI's. We would like to replace it with a PC solution but have some question about what problems we may encounter with Java3D. Is there any outstanding reason why a Java3D system using "genlock" techinques could not be developed? That is, a large display, mulitple pipe/monitor multiple PC system, where each PC renders a "channel" or independant view that MUST be synced to other PC's doing the same. A specific example would be a display system sometime like the one's SGI has built in their "Reality Center" using 3 video projection units or LCD units like Panoram Technologies makes. Panoram has done it using three HP's but with proprietary software/hardware set-ups. It seems fesible to do it with Java3D and a little networking, but I imagine there may be some gotcha's in the timing and threading of a Java3D render. Has anyone out there even tried this? Java team, do you see any problems that could prevent this? There has been some talk on the list about frame timing issues and problems that may impact a project like this. Thank you for any help. -- TTFN __________________________________________________________ Shawn Kendall Full Sail Real World Education Course Instructor 3300 University BLVD Virtual Reality Winter Park FL 32792 [EMAIL PROTECTED] http://www.fullsail.com __________________________________________________________ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".