A general question.

I have an object in the scene. And i want to be able to handle
collisions with other objects in 6 directions relative to this object
(that is actually along X, Y, and Z axises). Would it be faster to use
Picking instead of Collsion detection in this case? (i think PickRay
should do just fine). If i use PickRay, can i find out intersection
point of PickingShape with object (that is its bounds) in the scene? I
know that a number of guys here already tried both collision and
picking. So, what can u suggest?

Thanks in advance,

vladimir

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