A general question. I have an object in the scene. And i want to be able to handle collisions with other objects in 6 directions relative to this object (that is actually along X, Y, and Z axises). Would it be faster to use Picking instead of Collsion detection in this case? (i think PickRay should do just fine). If i use PickRay, can i find out intersection point of PickingShape with object (that is its bounds) in the scene? I know that a number of guys here already tried both collision and picking. So, what can u suggest? Thanks in advance, vladimir =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
