another way to do it would be to traverse down the scene graph then use getLocaltoVWorldTransform on the after having set the appropriate capability bit.

J

Kovalan Muniandy wrote:

I have spheres and cylinders in my scene. After transformation, how can
I get the center points of these objects. Alternatively, how do I get
the new bounding box/spheres for each objects?

Thank you,

Kovalan

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