One more point of interest - in reference to your comment below about people not
wanting to touch code. Maybe one way to think
about VRML is as an "instance" or application demonstrating the use of Java3D.... so
one could say that VRML is an interface layer
on top of Java3D which lets non technical people manipulate graphics. Even though
VRML predates Java3D.
I would then define an 'application' generally as a framework that limits and focuses
access to some underlying media-type. It
provides structure and this allows rapid progress in some directions, but the price to
pay for that structure is limited access to
the potential conceptual space of all things that could be done with raw unencumbered
access. This is a common pattern I think and
the best grammers or structures imposed on an analog reality are those which digitize
that reality to some fairly close
approximation. We pick words in english to map well to loci of our subjective
interests, and musical notes try to approximate our
neural hardware etcetera.
In this context we see that VRML then has to compete with other such applications.
And Java3D is the bedding plane upon which other
potential applications could be built. So of course Java3D is more powerful than VRML
in the same way that a cpu has broader
potential capability than the capabilities realized by any single application running
on that cpu even including say a C++ compiler
which has an almost one to one mapping. But that doesn't obiviate the need for
applications or for underlying raw functionality.
I wonder if this makes any sense? I think that resolves the discussion a bit?
>>So I would say VRML is a nice geometry file format, but for building complex
>applications Java3D ist the better technology.
>>
>>And even those people who don't what to touch code (designers, architects, ...)
>could use standard Java3D applets which understand
>their specific file formats (max, 3ds, dxf, ...)
>>
>>Or am I wrong?
>>
>>Thanks for your answer.
>>
>>Thomas Bendig
>>[EMAIL PROTECTED]
>>http://www.echtzeit.de
>>
>>
>>> -----Original Message-----
>>> From: Anselm Hook [mailto:[EMAIL PROTECTED]]
>>> Sent: Donnerstag, 9. September 1999 18:16
>>> To: [EMAIL PROTECTED]
>>> Subject: Re: Re: [JAVA3D] Java3D distribution with browsers
>>>
>>>
>>> X3D and VRML are totally complementary to Java3D. They will only
>>> help each other.
>>>
>>> >
>>> >May I ask you (all) another question?
>>> >What do you think about X3D and VRML in relation to Java3D?
>>> >Will Java3D make it obsolete?
>>> >
>
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