I've certainly used operator overloading myself for graphics matrix math.

That said, I don't see how it "speeds up execution".  It just reduces

    vector2 = matrix.multiply( vector1 );

to

    vector2 = matrix * vector1;

Nice example of clear and concise (and appropriate) use of operator 
overloading -- but not of execution speed improvement.

--
Jess Holle

Casper Bang wrote:
> With all due respect, operator overloading in Fan is an entirely
> different, much less scary beast than the infamous C++ implementation
> which everyone seems to have in mind. I'm not much for guns, but to
> continue gun metaphor: Python and C# both demonstrates that this is
> not necessarily an exploding Uzi. But if your premise is that
> programmers will do bad things when given the slightest chance, then
> remember that you don't actually need a gun to kill somebody - it just
> gets the job done easier and faster.
>
> Btw. just yesterday I witnessed an example of how operator overloading
> simplifies code and speeds up execution:
> http://blog.joa-ebert.com/2009/08/10/flirting-with-silverlight/
>
> /Casper
>
> On 13 Aug., 13:20, Ben Schulz <[email protected]> wrote:
>   
>>> So operator overloading is bad because people have HR problems?
>>>       
>> Why stop at operator overloading? To hell with all safe guards.. No
>> more speed limits or safty belts; let's everyone just drive
>> reasonably. And what's with architects and statics? It'll hold.
>>
>>     
>>> Don't blame the gun, blame the shooter.
>>>       
>> Yes, because *that's* how you bring people back from the dead.
>>
>> With kind regards
>> Ben
>>     
> >
>
>   


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