I really wasn't trying to go down the path of arguing how evil apple
are.  It may have sounded like I support their evil ways, but I was
just trying to open up the discussion that sometimes you can't have
everything.  If the platform was as open as we would like, what would
the technical side effects be?  Or would it have worked if they just
took an Android style approach.

Not allowing "free access" is one issue.

Apple choosing not to include a card reader, avoiding "file systems"
and having an UI paradigm that won't allow me to install IntelliJ, is
another.  If they choose not to allow iPhone tethering to keep the
carriers happy, then of course we should be pissed.  If they don't
give you a unix shell, then that's their decision.  The obvious
response is "I should be allowed to install my own".

How far do we take "freedom" expectations for what are becoming
consumer devices?  I don't get offended that I can't reprogram the
firmware on my TV without voiding the warranty.  It's just that these
new handheld devices are so close to computers that we expect this
right.  I'm not saying which side of the fence I'm on, because I can
see it from both sides.  But I do see Casper's point that its just
locked out "learners and hackers" from a big chunk of the computing
world.

Nintendo have always been the worst dictatorship.  Back in the day I
looked into writing games for the Gameboy (8 bit Z80).  The problem
is, you can't (without licensing through Nintendo).  And here is how
they do it with no fancy DRM.  The Nintendo logo which appears on the
screen is found in both the ROM of the Gameboy and the cartridge
itself.  When it starts, the bootstrap compares the logos byte for
byte.  They don't match, it won't start.  So if you were to try to
release a game (that worked) you would be in breach of their
copyright.  I'm sure the Wii has the same type of lock in (and the
fact its some custom disk format).

But it's just a game console so "who cares".

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