On Apr 1, 9:42 pm, Casper Bang <[email protected]> wrote:
> It's generally assumed that Flash is slow and drains resources,
> especially as an excuse by Apple for not supporting it.

You don't own a Mac, do you?  From what I hear the Flash Player on Mac
slower and more crash-prone than on Windows - which is ironic given
that designers, Adobe's core audience, are more likely to use a Mac
than your average user.  Adobe's CTO said as much about it being
slower (http://news.cnet.com/8301-30685_3-20000055-264.html).  OS X
has a application crash report features, and Apple claims that Flash
accounts for quite a lot of the crashes.

Very few mobile devices had the full Flash Player - one that has is
the Nokia N900, and a test labeled Flash video in a web browser a
slideshow. The key for mobile video is hardware accelerated video
decoding which Flash Player 10.1 will bring for some mobile graphics
hardware (launch planned for H1/2010). The iPhone and other platforms
already support H.264 in hardware, so that would be a good guess for
the video format.

The Flash evangelist showed rendering vector graphics in pre-release
of Flash Player 10.1 vs HTML 5 canvas.  I guess that Flash Player uses
hardware acceleration where the browser does not, hence the huge
difference.  The benchmark situation doesn't strike me as a particular
typical use of Flash vector graphics (raise your hand if the Flash
ads / grapics you see are bouncing balls), but it shows that the Flash
Player can be on the same performance level as native programs when
fully using the hardware.  Since the benchmark doesn't run much
calculations, the potential disadvantage of Actionscript vs native
code doesn't come into play.

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