The C64 had a similar thing where you could, for GOTO, type G and shift O, where shift O would be a symbol character. On listing it would be expanded. Now normally you can only enter one "line" of code to a maximum of 80 chars (2 screen lines). Using the shifty code things meant you could compact more code in and it would list over 3 lines. But then you couldn't edit it, without shortening all the operators again.
I still tinker with AVR microcontrollers. And several years ago I was playing with Gameboy (Z80). On Oct 20, 6:23 pm, Ricky Clarkson <[email protected]> wrote: > > It's amazing how well your memory > > works when you don't have an IDE with auto-completion > > Which reminds me of how difficult I found it to go from the Spectrum > 48K to the Commodore 64. On the Spectrum, typing > > 10 P "Hello, world" > 20 G 10 > R > > would result in running the program: > > 10 PRINT "Hello, world" > 20 GO TO 10 > (The R is for Run) > > I also lamented the loss of my darling PLOT (paints a single pixel). -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
