The C64 had a similar thing where you could, for GOTO, type G and
shift O, where shift O would be a symbol character.  On listing it
would be expanded. Now normally you can only enter one "line" of code
to a maximum of 80 chars (2 screen lines). Using the shifty code
things meant you could compact more code in and it would list over 3
lines.  But then you couldn't edit it, without shortening all the
operators again.

I still tinker with AVR microcontrollers.  And several years ago I was
playing with Gameboy (Z80).

On Oct 20, 6:23 pm, Ricky Clarkson <[email protected]> wrote:
> > It's amazing how well your memory
> > works when you don't have an IDE with auto-completion
>
> Which reminds me of how difficult I found it to go from the Spectrum
> 48K to the Commodore 64.  On the Spectrum, typing
>
> 10 P "Hello, world"
> 20 G 10
> R
>
> would result in running the program:
>
> 10 PRINT "Hello, world"
> 20 GO TO 10
> (The R is for Run)
>
> I also lamented the loss of my darling PLOT (paints a single pixel).

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