I think what this honestly boils down to is that Jobs saw value in
Java years ago and sees far less value in it now, at least as a
Desktop development technology.

My frustration is now what do all of use who found Java on Mac an
outstanding development experience for our server-side development do
next?  I was going to drop 30k in Apple hardware for running a bunch
of my development systems and my director and VP are far less inclined
to make that purchase now (and I don't blame them).

FWIW I agree... JG's comments are all speculative.  The only ones who
know what's next are Oracle and Apple.  And neither seem to be talking
much.

On Nov 8, 11:02 am, "Joe Nuxoll (Java Posse)" <[email protected]>
wrote:
> Yes, Chris - I think I was trying to make this point.  I think the
> "secret" APIs argument is a red herring of speculation by JG.
>
>  - Joe
>
> On Nov 8, 10:36 am, Chris Adamson <[email protected]> wrote:
>
> > Just listening to #329 and I think undue attention is paid to OSX
> > "secret APIs" in the context of a hypothetical community port of a Mac
> > JDK.
>
> > Gosling's 
> > bloghttp://nighthacks.com/roller/jag/entry/steve_jobs_comments_on_apple
> > complains about secret APIs in graphics rendering, but then goes on to
> > say (as Tor points out in this episode) that Java on the Mac uses the
> > default Java graphics pipeline, meaning that any platform-specific
> > graphics rendering abilities, secret or not, are off the table
> > anyways.  This is what Gosling is complaining about in the third graf:
> > Oracle's insistence that Apple abandon its anti-aliased rendering
> > pipeline, and stay pixel-for-pixel compatible with aliased Windows XP.
>
> > Secondly, in the context of #329's discussion, it's not clear why
> > secret APIs are even relevant.  The things that an AWT/Swing port
> > needs to provide are a known problem, and it is known that these
> > things can all be done with public APIs.  After all, SWT does them
> > all, and is far more entangled with native widgets than Swing/AWT.
> > And since SWT is open source, it should be straightforward to go see
> > how they did it. So, I don't buy that secret APIs are necessary for a
> > SwingAWT port.
>
> > Frankly, I don't think there's a hidden empire of wonderful secret
> > APIs in Mac OS X.  If there are, then I'd like to know why iTunes is
> > still such a goddamn train-wreck. As most people acknowledge, many
> > secret APIs are hacks and kludges that haven't had adequate review and
> > aren't fit for third-party use. Also for those secret APIs that are
> > found through various means (method swizzing, memory inspection,
> > etc.), there's no technical reason on OS X that you can't call them --
> > look at the Ars article that Gosling cites and you'll see that the
> > problem isn't that Mozilla can't see the secret function that WebKit
> > uses (they know it's called WKDisableCGDeferredUpdates), but that the
> > licensing implications of calling it are unclear.  Big difference,
> > though still a blocker for Mozilla.
>
> > One unrelated thing I thought of while mentally composing this note.
> > The Mac has two viable graphics APIs: Quartz (aka, Core Graphics), and
> > OpenGL.  Quartz is implemented in OpenGL, which provides hardware-
> > acceleration for all system graphics (yay).  So a port of Java2D would
> > presumably want to use Quartz.  But then I wondered: has anyone
> > implemented Java2D in OpenGL?  I thought there was a project doing
> > this years ago, but I couldn't remember.  If so, then it might be
> > worth investigating if it would be practical for a hypothetical port
> > to use that for its Java2D implementation, using NSOpenGLViews all
> > over the place and then drawing Java2D->OpenGL into them.
>
> > --Chris

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