On Jan 26, 11:39 pm, Moandji Ezana <[email protected]> wrote: > > And I'm also not sure why Google will support another payment system > > with carrier billing - they already have Google Checkout, why don't > > they just roll that out in more countries instead? > > Clearly, Google isn't too great at selling stuff in lots of countries. If > they can delegate that to someone else, they'll probably be able to roll it > out faster.
The report said that "working with carriers to set up billing was both expensive and time-consuming" - and you have to do that at least three times per country, mostly four times. I can't imagine setting up Google Checkout once per country being slower. > Also, I believe PayPal has an Android library, so unless there's some kind > of restriction I'm not aware of, developers don't really need Google to be > able to do in-app purchases. And doesn't Google Checkout have an API that > could be used anyway? This is all about convenience - not everybody who buys Android apps has an PayPal account. And there's more to in-app purchasing than just payment. On iOS, you can buy three different kind of goods: consumables (like "10 pieces of gold to buy new items for my character") that you use once, non-consumables that you can use forever (like "ten new levels for the game") and subscriptions (like "live sport scores for the 2010/2011 soccer season") that expire after a while. Now these are tied to your iTunes account, so you can use the non-consumables and subscriptions on every iOS device where you run the app with the same iTunes account (up to five concurrently). -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
