On Jan 26, 11:39 pm, Moandji Ezana <[email protected]> wrote:
> > And I'm also not sure why Google will support another payment system
> > with carrier billing - they already have Google Checkout, why don't
> > they just roll that out in more countries instead?
>
> Clearly, Google isn't too great at selling stuff in lots of countries. If
> they can delegate that to someone else, they'll probably be able to roll it
> out faster.

The report said that "working with carriers to set up billing was both
expensive and time-consuming" - and you have to do that at least three
times per country, mostly four times.  I can't imagine setting up
Google Checkout once per country being slower.

> Also, I believe PayPal has an Android library, so unless there's some kind
> of restriction I'm not aware of, developers don't really need Google to be
> able to do in-app purchases. And doesn't Google Checkout have an API that
> could be used anyway?

This is all about convenience - not everybody who buys Android apps
has an PayPal account.  And there's more to in-app purchasing than
just payment.  On iOS, you can buy three different kind of goods:
consumables (like "10 pieces of gold to buy new items for my
character") that you use once, non-consumables that you can use
forever (like "ten new levels for the game") and subscriptions (like
"live sport scores for the 2010/2011 soccer season") that expire after
a while.  Now these are tied to your iTunes account, so you can use
the non-consumables and subscriptions on every iOS device where you
run the app with the same iTunes account (up to five concurrently).

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