On Mon, Jun 13, 2011 at 10:41 AM, Kevin Wright <kev.lee.wri...@gmail.com> wrote:
> Software does not meet this second model, it's a craft and is fundamentally
> creative.

I agree with this, but I think you understate just how much repetitive
"training" can actually help with producing creative items that are
ridiculously well done.  Consider those carvings you linked, I
guarantee you the person that did those (and, ironically, the tomato
cuts) has done more than they can count.  The technique isn't learned
in isolation, but by practice.  (I think there are countless books and
such on this.  Likely mostly horrible, but the point is I'm not trying
to be revolutionary here.)  The outcome is highly creative with a lot
of skill, but the technique is likely very rigorous and was
strengthened by training.

That is, you can call them katas or whatever you want, but a short
assembly line constructing things in software could be used to train
skills.

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