I am trying to implement a stream module and apparently I have everything I need but practically I'm unable to use streams.
If I instantiate a `new Gio.InputStream` I have the following error: cannot create instance of abstract (non-instantiatable) type 'GInputStream' I cannot even extend it ... so I've though "ok, maybe it's like an interface, I implement it and that's it" But then a JS class wouldn't work as base_stream for a Gio.BufferedInputStream, and if I extend the JS class to be a GObject.Object then: Gjs-WARNING **: JS ERROR: TypeError: Object is of type GObject.Object - cannot convert to GInputStream where GInputStream is the one I cannot use in the first place. I've reached full circle then so ... I wonder if anyone has any idea how to use/create/extend streams in GJS (not talking about file streams but streams in general) or if it's even possible. In node, as example, I could do this and it will work: ```js const { Readable } = require('stream'); class Counter extends Readable { constructor(opt) { super(opt); this._max = 1000; this._index = 1; } _read() { const i = this._index++; if (i > this._max) this.push(null); else { const str = '' + i; const buf = Buffer.from(str, 'ascii'); this.push(buf); } } } (new Counter).on('data', console.log); ```
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