anonymous wrote : 
  | It seems here that application has data backed up on node3 and node4 (which 
are from pool2) 
  | 

What makes you think this is the case?  A good way to tell is to use the JMX 
console on each node and dump cache contents to see where the data is and where 
the backups are.

In your scenario, you have:

Pool1: node1, node2
Pool2: node3, node4

When you use the app (assume you start on node2 as your example suggests) your 
state is backed up on node1 since it is in the same pool.

When you kill node2, your app continues to work since the state is available on 
node1.

Now node1 NEEDS a new backup node.  Since there are no other nodes in pool1, it 
is forced to pick a node from elsewhere (such as in pool2).

Basically, these pools are only _hints_ on how to select a backup node.  The 
algorithm is:

1)  Try and select buddy from same pool, on different host.
2)  Else, try and select buddy from same pool, on same host.
3)  Else, try and select buddy from different pool, on different host.
4)  Else, try and select buddy from different pool, on same host.
5)  Finally fall back to no buddy.

See NextMemberBuddyLocator.locateBuddies() for details of how this is 
implemented.


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