Hi, Im looking at maybe using JCS as the guts of a game resource database distribution scheme. I need a couple of questions answered to determine ita suitability.
(1) I understand that JCS can have effectively master caches, to which thing can be added, and remote caches that are read only and get updates friom the master(s). Am I correct that there can be more then one master and that they can replicate updates to each other? (2) If a remote cache is disconnecetd or shut down for some period of time and then brought abck online, will it sync with its masters' current contents automatically? (3) Im looking at perhapse bulding the master into a larger framework that already has a thread management model, How does JCS use threads? Does it multi-thread? If so, can I get control over therad allocation opr is it buried deep in the code base? (4) How does it scale in terms of connectind remotes? Updates I am expecting to be infrequent, but I am expecting thousands of remoptes connected to each master. Do the remtoes all have to connect to one master or can the remotes daisy chain? If they can daisy chain, how do the discover each iother and what do they do if their parent in the chain fails? Thanks -- ~~ Microsoft help desk says: reply hazy, ask again later. ~~