On Monday, September 17, 2001, at 07:22 AM, Ben Piercey wrote:

Anyone know if there are any server limitations that restricts roster sizes? (aside from resource-based
restrictions like disc space and memory). Things like packet buffer sizes, hard-coded limits, etc...

None that I know of. However, there was some discussion a few months ago of the problems that the current server implementation would have in scaling up to huge rosters. It sounds like performance would get pretty dismal past a few thousand members, due to problems like huge in-memory data structures, XML parsing of huge roster lists, etc.

�Jens

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