Anyone know if there are any server limitations that restricts roster sizes? (aside from resource-based
restrictions like disc space and memory). Things like packet buffer sizes, hard-coded limits, etc...
None that I know of. However, there was some discussion a few months ago of the problems that the current server implementation would have in scaling up to huge rosters. It sounds like performance would get pretty dismal past a few thousand members, due to problems like huge in-memory data structures, XML parsing of huge roster lists, etc.
�Jens
